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TECHNICAL ARTIST
OBJECTIVE
Find a creative environment where I can continue to develop my skills as a 3D artist.
EDUCATION
    The School of the Art Institute of Chicago
  • Bachelor of Fine Arts, concentrations in art and technology.
  • 3D animation summer class, concentration in particle dynamics and expressions.
    Harvard University Extension School
  • Precalculus
  • Introduction to Computer Science Using Java I
  • Introduction to Computer Science Using Java II
  • Fundamentals of Website Development
    UCLA Extension
  • Introduction to C programming
  • C/C++ functional and object oriented programming
  • Introduction to games programming in Python
    Gnomon School of Visual Effects
  • Mel programming applications.
    Glendale Community College
  • Introduction to algorithms in Java
SKILLS
  • Scripting in MEL, Python, and Maxscript
  • 3D Modeling.
  • Texture painting and advanced shading networks.
  • Particle dynamics and geometry instancing.
  • Video editing, compositing.
  • Traditional drawing, concept sketches and storyboards.
  • HTML, CSS, Javascript, VBscript
SOFTWARE
  • Maya
  • 3ds max
  • ZBrush
  • MotionBuilder
  • Bodypaint
  • Adobe Photoshop
  • Adobe Illustrator
  • Adobe After Effects
  • Dreamweaver
  • Flash
  • Director
  • Adobe Premiere
  • Perforce
  • Alienbrain
WORK EXPERIENCE
Harmonix Music Systems
Rock Band 2, the Beatles Rock Band, Rock Band 3
Technical Artist
Write tools in maxscript, mel, and python to solve problems of a technical nature related to the artwork. Help to establish a production pipeline. Help set up and maintain character rigs.
Boston Universities Center For Digital Imaging Arts
Introduction to Environment Modeling
Instructor
Taught an entry level course in environment modeling to 3D animation students at Boston Universities Center for Digital Imaging arts.
Walt Disney Virtual Reality Studio
Pirates of the Carribean Online
3D Artist
Model and Texture Characters and Environments for Online Games. Write tools in Mel for the art team.
Rockstar San Diego
Unreleased PS2 title
3D Environment Modeler / Texture Artist, August 2003
Model and Texture Low Poly Environments for use in PS2 and Xbox games. Wrote tools in MEL for the art staff
Sony Computer Entertainment America
Neopets, MLB 2006, Socom 3(Freelance Contractor)
3D Modeler / Texture Artist,
Model and Texture High Poly Characters for Playstation Cutscenes.
Funnybone Interactive/Vivendi Universal
3D Artist, 2001-2003
Use Maya to create graphics for childrens software.
JRL Enterprises Inc
Illustrator / Animator, . 1998-2000
Created graphics, characters and animation for children’s educational software.
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